Ck3 change temple to castle. I want to take the city for myself to get full gold from it, but no matter what i do, the game keeps generating a new baron out of nowhere to take over the city. Ck3 change temple to castle

 
 I want to take the city for myself to get full gold from it, but no matter what i do, the game keeps generating a new baron out of nowhere to take over the cityCk3 change temple to castle  You can press the parse button to make sure it's working okay first, it will have a yellow exclamation you can point to that will tell you "Makes Vaticano a Castle Holding"

3. Horemvore Sep 19, 2020 @ 12:45am. If you own only 4 barony counties the two temples basically double your gold an triple your levies, so the castle in a new county give a much larger bonus than a second castle that gives only a net benefit of 50% gold for that barony over. Coinage Rights - Vassal gains +0. Fortification Rights - Vassals pay 10% less Tax than their obligation demands, gain +1 Fort Level, -15% to Castle Buildings construction cost, and -50% to Castle Holding construction cost. So when granting a temple holding to characters with a religion using this clerical tradition they always ended up as Feudal. Castle Keepers is also pretty bad after the amount of renown it gives you got nerfed by 99% (it now gives +0. 1. But, you're only going to get a portion of that, and if the owner of that temple or city doesn't like you, you're not going to get much at all. Lay Clergy Enables the Court Chaplain council position; 600 if Theocratic; 200 if Lay Clergy; NoneThe following chains are the “Special buildings” chains. Please contact me for any building model requests and if you’d like to use these temples in your mod. ago. It seems that currently it's impossible to get loot from cities and temples that do not have any walls. I am a count in eastern france and recently took some land over from another count. Note: If there is no castle in the county you have to build one. Guilds. I have a request/idea for you: There is a mod that is called "flexible holding types", and it allows you to. Well, leasing land makes way less sense than in ck 2 (where you got piety and prestige for family owning the order). Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. The CK3 Convert Holdings mod introduces three new decisions that your ruler can use to change the type of holdings in counties they personally control. Military buildings specialize in increasing your levy, strengthening stationed Men At Arms, or providing other military advantages. Pretty new to the game, but from what I understand, I believe that there are two scenarios here. The Lords and Ladies of the manor employ hundreds of peasants to till their fields and tend to their livestock. Crusader Kings 3 Convert Holdings Mod Doing. Reply Pitiful. Uniquely, many of Crusader Kings 3's game-breaking features in early builds were discovered even before release thanks to Paradox handing a preview copy to The Spiffing Brit. Make level 2 tribal buildings in a level 2 tribal holding convert to level 1 castle buildings, or give a discount, or something, jesus christ. The holding type defaults to a castle, but can change to a city or temple if you make the existing mayor or Bishop the count I think you can get it to revert back to the castle by revoking the mayor title (if a city is the primary holding) or revoking the bishop title (if temple is primary holding) leaving just the count title A location that's ideal for a castle might not make a very good bishopric and so on. to change index in my mod you should edit my mod's file commoncharacter_interaction_categoriespcm_character_interaction_categories. Upgrading a feudal/clan holding to level 3 requires 700 gold. A couple of mosques can be useful for your economy but they are not indispensable (muslims in my experience are richer than catholics). Some players still like build 1-2 in you capital. There's not that much difference between a town that grew from a bishopric, from a castle or from a tradepost, mine, ford, bridge, estuary or so on. My capital county started with a castle holding, city and temple. " As for the regular buildings, each building icon. It also is nice for holding temples with special buildings such as Canterbury or Jerusalem. 1. Theology focus increases the opinion of your religious vassals, so the more you have compared to Mayors or Barons, the happier they will be. PLEASE. Castles are the best building, they allow you to directly hold the holding and they let you have all the revenue,they are the best for tall gameplays. ago. It actually tells in the tooltip that upgrading to castle will give you a city and a temple if there aren't any in the county and there is space for them in the empty slots. Yes. Anyway, I had another county with a city, a temple and a tribal holding and still couldn't upgrade with the same reason. You need to convert that county too a Feudal Culture to be able to change them from Tribal. City or 2. I found out that also Priscillianism, dualist faith, have Cairo as a Holy Site and they also can build there. I just recently got a county from a holding and I would like to change the temple to a castle. It should add to your 5/7 (or whatever you got) at the top right) Yes!. • 1 yr. Added the new Memories for a lot of stuff; I would appreciate contributions with new Memories for any stuff that. Select the barony. 8. I've made a few threads here lately and you guys have been a huge help! I notice that I'm only allowed to own castle holdings while Cities and Temples are controlled by a Vassal. Kaneia's is 479, b_kandia is the first holding. Plus some percentage increase to your MaA efficiency and 10% increase in efficiency of the rest of the knights. Then make sure to upgrade your other baronies to level 2 Cities/Temples - this is a huge bonus that often requires a significant investment for a Mayor/Bishop. Please Paradox, dont do this. been playing ck3 a lot usually feudal counties and try to get an solid kingdom or if i feel like it empire. What he wants is to turn a castle into a city. ; About CK3 Wiki; Mobile viewMeditate in Seclusion is a free, relatively-short-cooldown way to burn off a little bit of stress. And you can't control everything yourself so at some point it makes sense to build cities and templesCK3 Wiki Active Wikis. Or with the Horse Lords expansion I believe you could completely raze the territory if you were nomadic. Today is the release of Fate of Iberia, and with it the free 1. You have to revoke the county and grant it to the Baron (he is feudal and will create a vassel for the temple, if not Muslim) BUTYou will see a dropdown menu button that says Achievements. Default 10. Choose the ‘Move Realm Capital here’ option (it’s the small crown next to the county’s. U can't build other types of baronies before u build temple. feudal_government = { create_cadet_branches = yes rulers_should_have_dynasty = yes dynasty_named_realms = yes council = yes/no # The council is available for this ruler;. It can be a pretty slow process, but somewhat effective if you have a good spymaster and want to focus on one specific vassal. But, you're only going to get a portion of that, and if the owner of that temple or city doesn't like you, you're not going to get much at all. This guide will cover a comprehensive strategy for selecting holdings, counties and buildings for Feudal lords in the 1. You can basically hand the title to any landable character in your court. All 3 possible holding type for the undeveloped holding are grayed out with a message saying you cannot build in a county with a tribal holding in addition to all of the other restrictions that may apply. the idea is: temples and cities pay you taxes, generally even comparable to a castle you own directly (at least later in the game). Which stats of the holding do they look at?After that the temple holding will get leased to your bishop, eliminating the possibility of creating the theocratic vassal). culture = {add_culture_tradition = tradition_castle_keepers}} swap out tradition_castle_keepers with whatever tradition you are trying to add to your current culture. [CK3] Dualism is so painfully misrepresented it makes me want to break something. The ones that fall under county are Levy Size % increase, Holding Taxes 10%, Development Growth % and +0. Content is available under Attribution-ShareAlike 3. You need to ensure your army is larger than the castle's garrison, but I doubt that's the problem here from your description. Go to ck3 r/ck3 • by. Which one should be my realm capital? Hello, while watching the let’s play videos I see that people often change their realm capital to another location because it’s “more prosperous”. If there isn't a castle holding in the county, and the Prince Bishopric is a duchy level title, you might be able to just destroy the title. 5 tax/month; +125 levies; +150. r/CrusaderKings. A city earns about 60% more than a temple. It's pretty annoying if you're a feudal ruler and want to hold a county whose de jure county capital is a temple or city holding. May 31, 2022;This page was last edited on 23 September 2020, at 11:56. If you aren’t over your domain limit, there’s no reason to give any titles away. So yes, in general you can expect the county holder to get about 20% of the city's money and 50% of the temple's money (for temporal clergy). 7 compatch out the door, hence the patch is a bit smaller than most 1. every castle you hold counts against your demesne-limit. In this CK3 guide, we are going to go over buildings. 1/month. You can usually build or seize a castle barony and swap the county capital to the castle, but the building slot doesn't migrate, making holding such a county strictly worse for feudal rulers. You can only have tribe holdings if you're tribal and it's 1 per county. Or at least disable achievements with an optional setting for it. Open comment sort options. You can also own temples yourself, if you reform your religion with lay clergy, temporal revocation, and what have you. That temple has the same tax of 1 gold and levy of. Left-click on it and confirm that you want to move your capital there. If the county holder is your direct vassal at normal feudal obligations, that means you'd get 2% of the city's earnings and 12. 1 castle, 1 temple, all the rest cities. ) Castles are holdings held primarily by feudal lords. The event does not trigger. Also, Metropolises are as fortified as any castle can be. 4 CK3 patch. Left-click on it and confirm that you want to move your capital there. In a game about religion and insane zealotry, the third temple should be at least a great work or physical temple on the map. Cities are holdings commonly held by republic rulers. Click on the castle holding you want to move your capital to and, in the bottom section (the picture of the castle) there should be some buttons next to the holding name. Village: The closest settlement. If I have no interest in supporting my given religious leader why must I be force to waste money on a temple holding every time I capture a county in order to improve anything else? EDIT: After searching. It’ll show you which ones can be upgraded and what’s happening in them. I tried releasing Malta as an independent (heretic) nation and declaring holy war against them. #9. Cities for development. Yeah I know, but my counties are empty and I don't have an option to build tribe holdings even though I got the innovation. These are for Body Shape, Bust Shape,. Take note that temples only give piety if you're Lay Clergy and hold them yourselves, elsewise it is given to your Theocratic realm priest. U can change "city_02" to "castle_02" and it will change to castle holding. You still can fix it manually - just change +1 index for one of mods. Find the traditional capital province of that title. 2 / +0. Castles and Temples all have the exact same ratio on Levies and Gold, with 0. This page was last edited on 13 October 2021, at 22:46. A direct Castle vassal max tax rate is 35%. Any mods, that dont add ch aracter interactions with index = 8. also i think there is a bug that sometimes when new land is conquered, the local theoretical baron don't got replaced right away. give bonuses to entire realm, in CK2 they used to give bonus even if county was being held by vassal, I've found out by experiment that this is not the case in CK3, to get effects from special building you need to personally own not only the county, but the barony. Please expand this page. This page was last edited on 13 October 2021, at 22:46. Open comment sort options. In my opinion ideal formula is 1. A) If you are feudal B) If you are not. However, it is possible to diverge the culture to add the tradition "City Keepers" whilst keeping the tradition "Republican Legacy". Best. The folder paths for CK3 are as follows:. A major will always pay 20% of their income as taxes, the realm priest will pay 0-50% depending on their opinion of you. These are present in each province, or county, and you can build new ones. The buildings which provide "troops" only increase your amount of levys; and levys are ♥♥♥♥ in CK3; now Knights (a sort of hero-type special troop, scarce in numbers) and "men at arms" (restyled retinues) are the thing. The only way is to create a new kingdom title with that dutchy in it. So they can be stronger than cities if your ruler is well liked by his vassals, though cities will usually still give more income. The (iirc) gold one that looks like an arrow and crown moves your capital to there. Temples give pretty good levies and money, so if you want a lot of income build those (if you can. Oversimplified but it works. Some players still like build 1-2 in you capital coutry. But yes it should be possible at least in some form. From Republic to Feudal 1. With a castle, you can either hold it yourself or extort a truly unfair amount of tax and levies out of it. You may use this mod and the graphics in your mods for Crusader Kings 3. A Mayor who holds a city gives you 20% of gold and 10% of levies. Method 1: Temple as county capital. Because you hold temple holdings directly and castles provide more levies and make capturing a province harder. From. Which means I can't hold it directly, as my. To upgrade a main building, players should click on the larger box above the building slots that says "Castle," "Temple," "City," or "Tribal Hold. Churches also got limits but only 2 layers, they also get 50% tax and 100% levies from other churches. change_development_level 100 496 change_fervor Adds [amount] of fervor to [faith id], if no faith is specified then the player character's faith. If you aren’t over your domain limit, there’s no reason to give any titles away. ago. So basically you get half of the half what a church makes, that's 25% tax and 100% levies. Every temple built adds to moral authority (+1% for 20 years) and there's a 25 Piety bonus when you appoint a bishop equivalent (i. It can be a pretty slow process, but somewhat effective if you have a good spymaster and want to focus on one specific vassal. In a real scenario, keeping your Bishop above 50 opinion of you is trivial, and the rewards for a church-only strategy in your counties gets you about 1. Please explain how to reproduce the issueYep. Here it is Crusader Kings 3 best buildings: 1. Nope. But in the special buildings file it is listed as a type = special and I think this prevents it from being build in a normal building slot. So it depends on what obligations do you have towards your vassals. CK III - Can't replace buildings in city/temple holdings. Oct 31, 2023Various traits give temple construction bonuses. In this guide we're only going to look at castle buildings as you won't normally find yourself in control of anything else in Crusader Kings 3. click on the 3rd tab, and it will show what your primary heir stands to inherit at this moment in time (it can change). However, it has one extra building slot, which should able to make more gold in the long run, right? So, what makes temples a better choice? Here’s a post from a week ago. Crusader Kings 3 Convert Holdings Mod. The AI seems to like to field lots of Light Infantry, especially in 867. if there are no buildings left, the holding may be destroyed altogether. The reason is extremely simple. At 50 opinion with your realm priest, he will provide you with 0. Also should probably cost a bunch of piety. This means Archers rip through AI armies. Or in your realm if you invite them to your court first. I switched with 3k gold which in hindsight wasn't nearly enough. 3. also, bishops are full of cash, so just. Cities are great because they can be upgraded by your vassals, from what I've understood they are holdings that doesn't provide taxes or levies (they do, but you get. E. 6. You can't build a 2nd castle until you have 1 of each in a county. 1) Play as Merchant Republic, which has "city" as a dominant holding. As I said, it's 1 tribe per county. And since I'm a count, I can't have count vassals, so. With a castle, you can either hold it yourself or extort a truly unfair amount of tax and levies out of it. Anyway, I had another county with a city, a temple and a tribal holding and still couldn't upgrade with the same reason. you can click any building and Press the Replace. TheAmericanSwede • 8 yr. Choose the desired province where you want to move your capital. Upon these spots, mountain temple-forts have been erected which watch over the landscape, awaiting the final coming of the greatest apocalypses to dwarf the Murtuy ka Varha. All CK3 special buildings cost 1,000 gold and would take five to six years to finish. e. I have found a "solution" to this bug. 4. Content is available under Attribution-ShareAlike 3. Farmlands, the most bountiful terrain type, are in red. It's an insanely important building for Jewish culture and theology. thatgreenmess • 5 yr. 1) You need to have an empty holding slot. Castles and temples don't represent only a castle or a temple, they represent a population with a castle or a temple as the main building. If you own anything in the land directly : castle, temple or city. Sacz starts as a five-holding county with only one barony, the temple, built. Crusader Kings 3 by Paradox Interactive. Already resolved the situation in other ways and only found the button to move my primary title to that county. However, afaik the building slots will not change, and there is no way to move those slots to the Castle holding. One of its subholdings will be a castle. Imagine instead having 5 castle one city and one temple ? Anyway, seems there is no solution for that, let's clicks like crazy ! Edit : btw vassal will not automatically build holdings. Sep 1, 2015 322 729. I have searched related posts here but they all deal with and empire converting from tribal to fuedal. If you are over your limit and you’re deciding between giving away temples and giving away whole counties, I’d usually pick the temples. it make those ruler able to hold 2 type of holdings. By 2023-05-14. It actually tells in the tooltip that upgrading to castle will give you a city and a temple if there aren't any in the county and there is space for them in the empty slots. 5 Monthly Prestige if Architect +10% Castle Holdings Construction Time +20% Castle Holdings Construction Cost; AI characters are more likely to construct. Uniquely, many of Crusader Kings 3's game-breaking features in early builds were discovered even before release thanks to Paradox handing a preview copy to The Spiffing Brit. You would need 80,400 more renown for the 867 start and 76,640 for the 1066 start. There's not that much difference between a town that grew from a bishopric, from a castle or from a tradepost, mine, ford, bridge, estuary or so on. First get a faith that has the theocratic clerical tradition, your realm priest or whatever it's called will hold all of the temples and give you 50% taxes and 100% levies if he likes you (easy with sway). Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Upvote 12. Your ruler now has a new place from where to lead his realm in CK3. Building them anywhere else = a big "no"! 2) Don't remember math between city and temple, so I'm simply gonna with cities usually :) #1. Building a castle town 1 gave +2 gold per year at a cost of 100 gold. 0. You can hold them conditionally (your religion must have lay clergy), and they are at least as profitable as a castle, but also give piety. Was a totally different game. "Characters actually have a Dread value, so you can sort of keep. A castle holding (albeit one with a unique building to simulate Constantinople's famous walls. Requires clan Assamite. To change that, you need to build a castle in one of the empty baronies, and then (as long as you control the county yourself) you can change the county capital to the castle holding. Lay clergy means that feudal and clan vassals can hold temples by themselves. 2g/year in order to break even, assuming max tax rates. You can probably look at the code used for it, and create either an event triggered by a decision or a building or something. I can't upgrade to a castle? What does this even mean? Are you building any other holdings in that county? allow = { location = { religion = FROM } has_building = tb_hillfort_4 has_settlement_construction = no }My religion have a realm priest that is leasing all the temples in my demesne, and when I conquest new counties the temple will automatically lease…The importance is the physical temple and the location. Holy orders never seem to request to lease new baronies, they don't upgrade their holdings, the knights and monks all seem to flee the courts even after taking vows leaving permanent 2 knights usually and the grandmaster, etc. TBH the faith creation is something they never should have added to the game. This mod is a utility mod which allows to convert any of your existing holdings to what ever holding type you desire: Castle, City, or Temple. Plus you made a whole bunch of combability patches. Open the gamestate. the county holder is a grand mayor and it has 2 slots, and yes the castle is the county capital. Since temples leased to your Realm Priest give such good returns (50% tax/100% levies at 50 opinion) it's already a good investment to fill up your barony slots with them and get him started with. The purpose of this mod, as my first for CK3, is to bridge the gap between CK3 and Imperator:Rome. Give tribes unique Men at Arms, weaker than feudal ones, but ones that don't all of a sudden require gold when you swap from tribal to feudal. trying to get into tribal but its not that simple. Nov 1, 2023The CK3 Convert Holdings mod introduces three new decisions that your ruler can use to change the type of holdings in counties they personally control. That's awesome. Report. You can probably look at the code used for it, and create either an event triggered by a decision or a building or something. Search for the ID. Every temple built adds to moral authority (+1% for 20 years) and there's a 25 Piety bonus when you appoint a bishop equivalent (i. Before making it move realm capital to a wesfallen castle that you want to be a duchy capital. Hover your cursor over it and you'll notice that it's the Move Realm Capital Here button. NUDITY WARNING: Due to the way CK3's models work, in order for most of the changes the sliders make to be visible, the character must be nude. A theocracy is a realm where the capital is a temple holding. How to Change City/Castle/Temple that Appear for a Culture without Changing their Ethnic Appearance? So I have some extremely limited modding skill but with the release of Elder Kings' latest edition I find myself wanting to add more graphical flavour to the game. So, from my point of view, replacing a temple or a city to build a castle, would only mean that you have destroyed some core economic buildings in the case of the city or a temple on the case of the temple. Just do the same to change anything else. Temple: 500: 5 years. Hey, I am playing as the byzantine Empire and I finaly have enough prestige to reform the greek culture, but I don't know if I should pick City Keepers or Castle Keepers. as a feudal lord i just sit back relax till i can change my succession laws to something better and start expanding whilst keeping my capital county strong build extra holds if there is space and keep my armys better and. So the real choice now is:There are some country's with city/temple holdings as capital, the ruler with their primary title as these country become republic and theoretical ruler, however they can still hold castles. Isle de France has one of each plus two empty holdings. If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first. If the county's capital is a temple, you own it. +Garrison. . [amount] [faith id] change_fervor 100 catholic change_house_unity_stage Sets house unity to [level name]. Castle Keepers +5 Defender Advantage per Castle Holding level +0. Makes the game use 1st level building name, and add number after it to name higher level buildings. +1. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Llyagushen Oct 14, 2016 @ 10:18am. It cannot change the amount of building slots that a holding got. Use marriage, diplomacy and war to increase your power and prestige in a. The first level gives you 150 levies and 1 knight. E. This costs 500 gold and erases all buildings, so you get a castle holding with nothing. 1 / +0. A fully upgraded castle a highest obligations and scutage gives you 0,975 gold. Not all mine locations are created equal. For the castle wall buildings, you get these numbers: Level 1, cost 50, income 0. It is one of the biggest bugs I have seen in the game so I hoped they would but the patch didn't address it. Content is available under Attribution-ShareAlike 3. you go to the decision and the decision to go fuedal is open again, so you just do it again, and your tribes goes on to become castles. To start with, the basics are. each time you raid it, there is a chance buildings get destroyed. Every county needs a castle, temple, and city, before you can build another castle in it. Level 5, cost 400, income 3. You can rule by fear, but still can't declare unjust wars. G. Example: You are a duke with one county within your domain. I'm sure I've seen a walled city in videos. Towns should pretty much be the end result of any holding not some inherently diffrent thing. Monasteries. Lance(1. Valley of the Kings, Qus # Duchy Capital building. Tradeport. Upgrading a building removes this "disabled" status, but no other way I've found. Temples are trickier than the other two. 4 less gold. Buildings can be constructed by a Baron, their direct Liege or any Liege higher in hierarchy. The first will start siegeing the main holding, the second, the second holding, etc. Hope that makes sense! If you give a temple to someone else, that person will be a baron just like if were a castle you gave them. Castle Keepers +5 Defender Advantage per Castle Holding level +0. I tried to build a city but it says: County of Anjou has a Tribal holding. Important_History_52. 8. Academy of. replaces. 1 castle, 1 temple, the rest cities. 5x as much money as a city AND about 3x as many levies as a castle. Should you go that route, your clergy would become restricted to court priests. I normally stack personally held castles in one county for the capital + councillor bonus, but it seems like with muslims the best strategy is to hold one castle and a bunch of mosques in your capital. A temple gets you more piety. In CK2 you could just build a new tribal holding in an empty barony then give away the castle holding to a baron. So Ive had control of the 5 counties (with 4 cities and one castle not controlled by me) in my home dutchy since almost the beginning of the game, and put the buildings that I wanted in the cities and figured that the mayors of the cities would upgrade them (temples make sense because there's like 20 of them that one dude controls so he definitely can't upgrade. Obviously, nothing beats a directly held Castle for resources, but barring that, and indirectly held church comes pretty close. This. Every other (city vs. They are available at the CK3 Mod Coop Discord. The option then appears when you select the county capital. All terrains have the same building options, which give the same amount of money and levies to any holding type. The funny thing is: I changed my religion and forgot to cancel the lease of my 2 catholic orders before. might take 100 years though. 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). If it's not a dynamic culture, instead of. 1 / +0. Glad you got it sorted out. First, players must select a holding that they'd like to move the capital to, whether they've declared war in CK3 to conquer it, or they inherited it from their. It’ll show you which ones can be upgraded and what’s happening in them. Benefits. ago. so example: you own a castle in 5 provinces, in those 5 provinces you have 2 temples and 2 cities each paying you taxes. Got it so with Lay Clergy bo matter what the vassal who you granted the temple holding (assuming they are of your faith) will turn into feudal vassal. However you don't earn any money from personally owning temples so after changing the building you'd want to change the capital back to a castle. Level 3 buildings cost 340 Gold and a level 2 holding. It further points you to wanting to control provinces with special buildings. Also click on the "+" to show what is going to your other heirs. It seems that the new expansion is very strict about the government types and as a Feudal character a Tribal province needs to be my religion before it can be changed into a Castle, Temple, and City. Crusader Kings. As for the building slots, the main barony of each county has four regular building slots and each additional barony only has three regular building holding slots. Most government types allows holding of tribes of the same culture, except nomads. culture = {add_culture_tradition = tradition_castle_keepers}} swap out tradition_castle_keepers with whatever tradition you are trying to add to your current culture. Temple of Artemis, Ephesos (Only Excavation Decision) Temple of Zeus at Olympia, Andravida (Only Excavation Decision) Heraion of Samos, Samos (Only Excavation Decision) Valle dei Templi, Girgenti. Upgrading a feudal/clan holding to level 2 requires 550 gold. The most popular opinion among experienced gamers is that temples are the best holdings in CK3. It will open a window with 3 tabs. After that reintegrate two other duchies back to historical kingdom title. If you had a city and a castle in the county, the first city has become the main barony of the county. You can basically hand the title to any landable character in your court. Only affects temples in my domain. effect = {root. If A, you have to build a new castle and it will takeover as the primary holding since it is. 2) Have a castle or a city (must be your dominant holding) in a county, but don't have the county title. If A, you have to build a new castle and it will takeover as the primary holding since it is your correct type of holding and you can create a vassal for the old tribe. i have reformed germanic pagan. In Ck3's economy income is alot more important than your actual budget.